"Hey that’s not what the dialogue wheel said!"
A tale of BioWare RPGs (via sorveharth)

elihuaran:

littlefingersbitch:

EVERYONE!

DA:Origins Ultimate Edition (with all the DLC) is £5 on Steam ATM.

It doesn’t need super-high requirements and if you get it on PC there are mods to skip the fade.

So get it.

That’s $7.49 for you American-currency-using people. Also, the sale will go on until Thursday at 4PM EST.

GET ON IT. NAO.

dammit, another sale that doesn’t apply to macs :C

here’s the link for you asshole windows users

psdo:

Oops I accidentally Saemus/Ashaad.

all of the feels

GOD DAMN IT now i’m sad

that quest was the first time a video game made me cry

allthechantry:

the dragon age fandom has the best gifs (pt 1)

askbroodyelf:

“Roses are red

Violets are blue

I would rip out a heart for you”


(Credit for this cute rhyme goes to Secretbraintwin)

————————

Happy Valentine’s Day! <33

jesscookie:

mass valentines: part five

it’s kinda late now, but this is the last of them

it’s getting pretty shepard up in here

part four
part three

part two
part one
individuals (and more)

ghouley:

dont look at me

ghouley:

dont look at me

lieutenantker:

BioWare Problems: 

the one character you want to romance really badly isn’t a romance option

The Female Perspective in Game Development

dgaider:

I happen to be fortunate. My team of writers on Dragon Age currently consists of nine people— most of which are female. It’s reached the point that, when we consider new hires and transfers, I tend to joke “ummm, we could use some more testosterone in here…” and give a big goofy grin. Mine is probably the only department that could get away with saying something like that.

And I’m not truly serious about it, anyhow. If having such a large number of women on my team has taught me anything, it’s that you can’t lump them into one category of preferences any more than you could the guys. Yes, there are those among my female writers who are more averse to combat and more attracted to the romance plots… but, you know what? That’s equally true for the male writers. Considering there are those among the women who would be seriously put out if a plot didn’t engage in some serious bloodletting, and who roll their eyes whenever the subject of gooey romance comes up, I think it’s pretty safe to say the stereotype of a “female gamer” doesn’t exist outside of the heads of men.

Which meant I was a little surprised when I learned something new the other day.

We were sitting down to peer review a plot— a peer review being the point where a plot has had its first writing pass completed, and whoever wrote it sits down with the other writers as well as representatives from cinematic design, editing, and level art to hear critique. We’ve all read it first, and written down our thoughts, and go around the table to relate any issues we encountered.

As it happened, most of the guys went first. Typical stuff— some stuff was good, some stuff needed work, etc. etc. Then one of the female writers went, and she brought up an issue. A big issue. It had to do with a sexual situation in the plot, which she explained could easily be interpreted as a form of rape.

It wasn’t intended that way. In fact, the writer of the plot was mortified. The intention was that it come across as creepy and subverting… but authorial intention is often irrelevant, and we must always consider how what we write will be interpreted. In this case, it was not a long trip for the person playing through the plot to see what was happening at a slightly different angle, and it was no longer good-creepy. It was bad-creepy. It was discomforting and not cool at all. And this female writer was not alone. All the other women at the table nodded their heads, and had noted the same thing in their critiques. So we discussed it, changes were made, and everything was better. Crisis averted.

All good, right? That’s what these reviews are for.

Here’s the thing: after the meeting was over, it struck me how sharply divided the reviewers were on gender lines. The guys involved, all reasonable and liberal-minded fellows I assure you (including me!) all automatically took the intended viewpoint of the author and didn’t see the issue. The girls had all taken the other side of the encounter, and saw it completely differently— all of them. As soon as it was pointed out, it was obvious… but why hadn’t we seen it?

And this thought occurred as well: if this had been a team with no female perspective present, it would have gone into the game that way. Had that female writer been the lone woman, would her view have been disregarded as an over-reaction? A lone outlier? How often does that happen on game development teams, ones made up of otherwise intelligent and liberal guys who are then shocked to find out that they inadvertently offended a group that is quickly approaching half of the gaming audience?

For the girls reading that, I imagine a bunch will roll their eyes and say “well, duh, pretty damn often.” But what about the guys? Will the idea make them uncomfortable? Will they come up with excuses, or go right to hostility? Guys, particularly in game development, are a pretty privileged bunch. That’s not meant as an insult; it’s just the way it is. The teams consist primarily of white guys and (shockingly) that’s who we assume our audience is— almost exclusively. But the gaming audience is changing, just as the nature of our games is changing, and perhaps there’s value in appreciating the fact that greater female representation in game development teams has a more practical benefit than equality for equality’s sake alone.

commanderbishoujo:

it’s no shock at all to me that Gaider would share that edgy art school freshman sentiment about happy endings given the way he soaks in white privilege

cuz back when ME3 first came out and the Ending Controversy was all anyone could talk about I had some thoughts about how the whole “rainbows and puppies” dismissal of Golden Endings ties into privilege

I might sit down and write something longer on it when I get my thoughts on it together a bit more tightly

but the basic gist of what I felt then (and still do) is that privileged folks seek different things out of fiction than marginalized folks sometimes

and those of us who turn to fiction as an escape mechanism for our shitty ass regular lives full of oppressions and microaggressions might not appreciate pouring 40+ hours into a fictional character only to see them toil hopelessly against brutalities and suffer and/or die horribly

and those of us who play Bioware games with marginalized heroes might just read those grim-dark endings in an entirely different light than folks who play with privileged heroes because the stories are necessarily read through the lens of our heroes’ marginalizations

imo there is something gross and privileged about the disdain shown toward Golden Endings and the way they’re dismissed as unrealistic “rainbows and puppies” nonsense for children, etc

by people who get Golden Endings IRL by virtue of privilege

#this makes me think about DA:O #and how if you’re not Cousland you don’t get a happy ending with Alistair #and how fucking annoying that is

meagkhan:

i swear i heard a blood mage yell out “we don’t need no templars!” while clearing out some quest or another
anders stop being such a little punk

meagkhan:

i swear i heard a blood mage yell out “we don’t need no templars!” while clearing out some quest or another

anders stop being such a little punk